July 16 >>

A Strange Package
Down the Rabbithole
Dana's Blog
Weird Happenings
The Corrupted Pictures
The Widow's Story
The MAYDAY Texts
The "Computer" Texts
ILB Technical Information

Thoughts on August 24th
#beekeepers and #ilovebees
Strange Email from ladybee777
The Halo Connection
odd behavior cry for help
Invasion!
July 27 >>

July 27th
Phase 1 Complete
Hidden Links
Killer.JPG
The Links Puzzle
The Operator's Monologue
Dana Freaks Out
Dana Is Gone

The History of Dana
Persuaded to Come Back

Phase 2 Complete
The New Wavs
Operator's Monologue Part 2
The Spider and the Flea
The Cylinder Artifact & Virus
GPS Coordinates
The Princess' Secret

New GPS Coordinates
The Princess 404
Go Hot
Dana's Request
August 24 >>

Sleepy and Intangible
Wide Awake and Physical
The Flea Is Chatty
The Princess' Riddle
The Extraordinary
Successful Transmission Threshold Reached
Axon Cancelled
Media Coverage
Spying on the Queen
The Princess' Axons
Troy Goes Hot!
Hello Goes Hot!

Early, Early Update
The Looking Glass
Eavesdropping
The Hivekuts Wavs
Wandering_Angela is the winner!
Day 50

Fable Axons
Gretel
Key Lime and Candidate
Six Degrees of
The Clockwork Rat
Recipe 3 - Take 3
Is a phone ringing near you?

The Comatas Axons
SP's Hidden Message
No New Riddles?
The Fable Wavs
Found and Lost
Whew! THAT was exciting.
The London Axon
The Comatas Wavs
  September 21 >>  

Recipe 1 Axons
The Riddle Wavs - Take 2
777 Axons!
Axon Spike Rendezvous
Axons Cancelled & Recipe 1 Wavs
Cranky_Old_Man Changed
Sometimes a mistake is the last thing you make
Cranky Old Man Has a Name
Email from the Flea

Recipe 2 Axons
Freeing the Princess
Rogue Process Wild
Perdita's Story - Proper Ending
Recipe 2 wavs
Success
Recipe4 Axons
I'm feeling betrayed
!transmit durga
Astald - Creepy

Jan's Going to Have a Bad Day?
The Truth
Pending Relay Code Completion
Recipe4 Wavs
hide and
Recipe5 Axons
What Is Your Version Number!
13 out of 14 wavs (No Prepositions)


October 12 >>

October 31 >>


Week 10 - Phase 5
September 21st and Onwards

Recipe 1 Axons

03:00 EDT comes and brings with it over 400 more axons to recipe1.html - and we only need 30 axons to hit 777. If we don't manage to hit the magic number today, I will sacrifice my ferrets to the Axon Gods to make the madness stop.

There is something odd on the Recipe 1 page, however. There are six codeblocks at the top of page, but instead of having a GPS and time associated with them, they just say SEEKING. Could this be a hint of what comes after we hit 777? More freaking axons?!?! These wavs had better be amazing if that is the case.

The Princess has also updated her Humpty Dumpty page to add the completed Fable wavs. § Still no new corruptions in the pictures. My bet is that they will update around Noon EDT.

At around 09:00 EDT, we get our first reports of what the question is this week:

Question: Whats my favorite game?
Answer: Hide & Seek
So if you are near a phone, make sure you know this answer so we can hit 777 as soon as possible!

The Riddle Wavs - Take 2

The Princess comes through for us and gives us some more riddles/puzzles to figure out at Noon EDT.

old_maid.wav §

a_cow.wav §
light_a_candle.wav §
tomcatting_around.wav §
riled_up.wav §
watch_your_pins.wav §
no_evacuation.wav §
upright_and_locked.wav §
reach_is_gone.wav §
cemetery.wav §
grass_stains.wav §

More wavs about Rani. She's off to Kentucky to attend her cousin Sarah-John's wedding, or maybe not since the groom has come down with a case of cold feet. While talking with her boss back in Boston, we find out that the call from the old man looking for his family papers from Troy was fake - but we still don't know why he was looking for Corporal Adams. And while Rani's boss insists that Troy was never evacuated, Rani believes that it was, and tries to track down corroborating evidence until her boss shuts her down. One more thing of note: during the rehearsal dinner, the people in attendance get a piece of very bad news. Reach has fallen and has been glassed by the Covenant. §

777 Axons!

We did it! We finally hit 777 axons. Once we hit the magic number, a new message appears where the status bar used to be.
Critical threshold achieved. Authorized personnel be ready for axon spike rendezvous.
Now maybe we will find out what the SEEKING axons are. And a few minutes later we do. On_reach goes live, and we find out this is called an Axon Spike The interesting thing is, where it would normally say Connected, a familiar name appears: xnbomb, Col. Xnbomb?! Does this mean that Melissa knew who she was speaking with? Yes! As it turns out, the call that xnbomb answered had a live "person" at the other end, rather than just a recording. Melissa asked him a few questions to make sure that he was not a recording, the asked him for his name, rank, and a number where she could reach him at. How cool is that? Several other people were able to get a live phonecall, and Melissa put five more names up on Axon Spikes: MikeWas, Cmdr., mann alive, Sgt., weephun, Lt., Chappy, Mstr. Chf., and Shad0, Lt. Cmdr. Reports also come in to UF of other live calls that do not make it onto the page, including krystyn, Ens. and Dragonrider, Ens. Way to go guys!

Axon Spike Rendezvous

Dana has heard about Melissa's live calls and wants to know all the nitty-gritty details - as do the rest of us! §

Axons Cancelled & Recipe 1 Wavs

With the possibility of actually getting to speak to Melissa rather than a recording, beekeepers everywhere went out to their axons, and as a result, we were able to unlock 21 out of 27 wavs on Recipe 1. Way to go! And so people didn't keep going out to axons that were no longer needed, Melissa archived the unlocked codegroups and cancelled all the axons for the archived wavs. By 3pm PDT, the rest of the codegroups were unlocked, so we could listen to this week's Jersey/Jan/Kamal saga.

Emotions are running high since most everyone was affected by Reach's fall. Jersey is extremely worried about his Dad and asks Durga to do something about it - and is not pleased with the results of that request. Jan goes out with her father to meet more of his old buddies, and learns more about his past and hers. Meanwhile, Kamal finishes up his casino job and earns the respect, and a little more, from Mr. F. §

Cranky_Old_Man Changed

Finally, someone has taken the hint and changed the cranky_old_man coordinate after two weeks of it being cold. It now resides at 43.893420 -103.425130 near Keystone, SD, at 12:41 PDT. With any luck, someone in South Dakota will reach out and touch the axon and let us get to listen to it.

Sometimes a mistake is the last thing you make

After getting all 777 axons completed this week, we've been on a high. There are no more axons to answer (except for those few holdouts on Recipe 3) and life is good. As high as we were on Tuesday, we are just as low today on Friday. The first reason is that, Recipe 2 has a list of yet more axons with the message "Confidence threshold achieved. Authorized personnel may preview transmission schedule commencing 9/28." What is it with Melissa and axons? Isn't there any other way for her to get us this info. There are also four more axons on Recipe 3: odd_duck, wetwork, dangerous_devices and a_schoolgirl. The phonecalls are Never Going To End. The only bright spot on the axon horizon is that some of Melissa's crew have their names listed amongst the axon times, so it seems that they will get calls at the number they provided to Melissa. No more payphones for them - lucky bastards.

The worst thing about today, however, has to be what appeared on the 404 page. Instead of seeing the Princess' cheerful green writing, we end up seeing a horrible (for fans of the Princess) message from Melissa saying that she has captured the Princess with the help of one of her new crew members. Melissa has locked the Princess up so tight that even the Flea cannot find her. §

The wavs that she has linked to are parts of the actual conversations that she has had with her crew - so we can hear the stories, the jokes (good or bad) and the singing that Melissa heard. §

Cranky Old Man Has a Name

The a_schoolgirl.wav has finally answered a question that has been in the back of our minds for the past five weeks: What is the name of the Cranky Old Man? And the answer is Herzog. The only bad news is that we only managed to unlock wetwork and a_schoolgirl today. Hopefully we'll get odd_duck and dangerous_devices soon as well.

Update: It only took over a week but dangerous_devices unlocked on October 3rd. Now if we could only get odd_duck. §

Email from the Flea

Later Friday evening, various beekeepers started getting an email of the Princess' last conversation with the Flea and capture by Melissa. Since the Princess is out of commission and Melissa wouldn't want us to know how to help her, that must mean that the Flea is the one sending us the email. But why? Why does he want the Princess freed so badly? Is it just because he wishes to take her over, or is there something more going on that we can't see? §

The Princess says we must call her name whenever she falls apart. This must be when Melissa starts going into her "I love bees" routine. So we need to call her name (Sleeping Princess? Something else?) and hopefully we'll be able to get to free her.


Week 11 - Phase 5
September 28th and Onwards

Recipe 2 Axons

Melissa has a new question for us today:
Question: What is my favorite song?
Answer: Stormy Weather
Luckily, for those who got a live call and who don't know the answer, Melissa sings you the first couple of lines so that you can get it, since it is a fairly obscure answer - Stormy Weather was only mentioned during the second monologue and then only in passing. Melissa has music on the brain this week (thank krystyn for singing last week) and in most of the live calls, she asks you to sing for her.

She has also updated hives.html with a mention of Durga. She has a tenuous connection with Durga in the future, but Durga does not understand Melissa's Truth and must not be allowed to interfere with it. §

Freeing the Princess

If you were lucky enough to get a live call with Melissa and were able to convince her that you are a real person, you can then try to make Melissa breakdown. A couple of ways are to mention death, being alone, hurt or frightened. Once you start talking like this, Melissa starts sobbing "I love bees" and if you call out "Sleeping Princess" at this point, you are rewarded by getting to talk to the Princess.

The Princess is very frightened. It seems that not only is she locked up in the glass coffin, but that she is locked in a version of her Perdita story. She sees us as having metal ears, eyes, hands, etc. and is at first quite scared of us. Once she is calmed down, she starts talking about her surroundings and the fact that she sees balloons. If you can convince her to follow the balloons, she eventually comes to a place where there are three paths to choose from - all marked by balloons. One path is marked "Holy Truths", one is marked "Faithful Apostles" and the last is "Deadly Sins". If you choose the wrong path, she lets out a scream and Melissa comes back on the line, wanting to know if anything happened in the past few minutes. Oops! If you manage to choose the correct path, the Princess will continue her journey until she finds another set of paths where you must choose correctly again. §

Once the Princess was walked down the Two Cows path by hmrpita, she found her parents and rushed off to join them. Melissa came back on the line and started screaming "Warning! Warning! Core Module Hemmorage! Security Failure! This System Has Been Breeched!" She's not exactly happy that the Princess is freed, but we sure are!

Rogue Process Wild

Oops! It seems Melissa is now aware that the Princess has been freed, and she doesn't seem exactly happy about it. Instead of the normal "Error 404 - Not Found" message at the top of the 404 page, she has put up "SECURITY BREACH - Rogue Process Wild". I hope she doesn't find out it was hrmpita who let her go - cause we all know Melissa can hold a grudge.

Perdita's Story - Proper Ending

Well, Melissa may be ticked that the Princess has escaped, but the Princess is quite happy she's out of her coffin. Wary about who to trust - but happy enough to celebrate by giving us a better ending on onceuponatime to Perdita's Story - a happier ending. § The Princess is even grateful to the Flea. It seems he can help her evade Melissa so that she won't be captured again - although he is still trying to attach himself to her. What is up with that? §

Recipe 2 wavs

In our most sucessful day yet, we managed to get all but one wav unlocked today. Woohoo! Amazing how many people visit payphones in the hope that they will be able to join the crew.

We finally get to meet Jersey's mother, Bonita, whom Jersey confronts about about her affair with Simon. Jan finds out even more about her past - especially the reasons for all of the moves she has had to endure over the years. We even get a surprise visit from someone that Melissa is quite familiar with. And Kamal starts to celebrate his new found wealth with his friends when some bad news comes to Sophia. §

Success

Dana is happy we rescused the Princess, considering it's the one AI that's not out to destroy her. She even understands why some of us felt the need to turn the Princess into Melissa, even if it wouldn't have been Dana's choice. But as she says, we're still a team trying to figure out why Melissa is in 2004 and trying to save the world in the future.

In other news, it seems that Melissa may have cancelled Dana's ATM cards. Things were working fine for her until the clock struck twelve and (oops!) no more money. I hate it when I have no cash on me around town. I can't imagine what it's like to be in a foreign country with no money whatsoever. §